Atlas: A World Model for Spatial Intelligence(worldlabs.ai) |
Atlas: A World Model for Spatial Intelligence(worldlabs.ai) |
Furthermore, being able to extract and process world geometry and 3D objects from Atlas could reduce friction in the early stages of indy development, where developer time is stretched thinner.
I'm very excited about AI tooling moving forward if this is a glimpse into the future.
They show it working with videos that have motion, but it seems like time is always frozen while the camera is moving, and they always return to a ground truth camera view before advancing time again. Maybe the temporal consistency isn't very good? This surprises me given how well it understands space. I guess modeling physics and time is the next step in the development of this kind of model.
But this is certainly one area we plan to improve going forward.
- Renderers output pixels or views of a world, either the real world or a generated world
- Simulators predict how the world responds to actions
- Planners predict actions for an agent to make to affect some change in the world
Under this taxonomy, Atlas is somewhere between renderer and simulator. It predicts high-quality views of a consistent 3D world (renderer) but it can also predict explicit 3D to aid in simulation. Atlas doesn't currently predict actions to directly drive a robot, so it isn't natively a planner; but its simulation abilities can help train another model to be planner.
Source: https://www.worldlabs.ai/blog/taxonomy-of-world-models
Best definition I've heard is: AI systems that can build an internal map of their surroundings to anticipate what happens next and make decisions based on their predictions about the consequences the different actions they can take would have.
There's a bunch of different approaches people are trying:
- World labs (linked in this post) is going down the route of neural 3D representation work (NeRFs, 3D Gaussian Splatting)
- Yann LeCun is pretty famously betting on JEPA architectures (check out the excellent Welch Labs videos for more)
- Google is betting on generative video
- Karl Friston was pursuing 'active interference,' which is just traditional RL techniques with different reward functions
However essentially a world model is something that has the understanding of 3d world and can generate novel view point given either text or image input.
The use I have seen is for robotics. You feed in the current view and describe the action you want it to do, and then it plans the arm movements. (really useful for softbody manipulation.
There are other meanings. but essentially a world model is able to reason in 3d, rather than text.
If you only want to reconstruct the content in the input images without any imagination, Atlas can do sparse 3D reconstruction where it predicts a depth map for each input pixel, without predicting anything occluded or not visible in the input views. This could be used to implement your "fog of war" view.
But sometimes you want the model to stitch together views and imagine a coherent completion; this is a powerful tool for building and authoring generative worlds. For example the 1 minute video we show in the post was built by positioning seven unrelated input images in space and prompting the model to interpolate between them along a hand-specified camera path.
Potentially very significant for accelerating the data flywheel challenge for robotics
Atlas is an auto-regressive diffusion model, so context length limitations apply similar to LLMs and video models.
Where Atlas has an edge is that its context comprised of an arbitrary sequence of images with camera poses, which lends itself to managing the context in creative ways (we called this "context juggling" in our RTFM blog, https://www.worldlabs.ai/blog/rtfm). So yes through clever context management you could potentially build an entire 3D model of the world.
You can also manually position the input images in 3D space to create scenes generatively; we show examples of this in the "generating with spatial context" section