Disappointed Optimists(cwodtke.com) |
Disappointed Optimists(cwodtke.com) |
Ultimately the message seems to be about trying to do what you can to not feel too guilty and keep surviving.
> His example is a free-for-all fighting game. You promised players a test of combat skill, and you promised them a game worth winning. But the way you win a free-for-all is politics — alliances, betrayal, ganging up on the best player — so the two promises eat each other. You can’t fix it with a patch. You can only decide which promise to sacrifice.
Is anyone else confused about this? I'm not sure exactly how these promises contradict. Is the idea that politics makes a game less "worth winning"?