Welcome to Shaderland(shaderland.net) |
Welcome to Shaderland(shaderland.net) |
To give you an idea beyond this vague title: Shaderland is a puzzle-programming game about creating shaders for a little creature (cellular automaton) to walk about in. I've been working on it for about 15 months. It's aiming to make graphics programming conceptually easier to understand - and of course look cool, tell an affecting story, get you more intimate with the computer, and so forth.
The demo, which is available on Steam, has some introductory parts about fullscreen fragment shaders. The full game will go to much more complex places, but I hope this is enough to get a taste! This first article talks about the inspirations for the game, places it's been (demoscene events etc.) and a little about how it works.
Thanks for taking a look ^^