Katamari Object Library(katamari.andrew-boylan.com) |
Katamari Object Library(katamari.andrew-boylan.com) |
It is still one of those games that I wonder about the rendering tech, as it feels like it would simultaneously hammer the CPU do radial calculations or hit the display list/command buffer excessively and yet it seems to run fine on almost anything.
I mean the original was on the Ps2 with a limited MIPS core at just under 300Mhz and an obscure VPU0/VPU1 vector processor setup.