I wrote a ray tracer in Brainfuck(epestr.com) |
I wrote a ray tracer in Brainfuck(epestr.com) |
> Pretty impressive, but depending on the complexity of the program not as impressive as writing whatever it is in assembly directly
I'd make the case assembly is easier here, given the DSL isn't much different in terms of it's experessiveness, and jumping around is easier in assembly too.
Interesting to see how the author decomposed the problem:
- C raytracer https://github.com/mTvare6/rayfuck/blob/master/ray.c
~~ LLM refactor of the C code ~~>
- SSA-style C raytracer code https://github.com/mTvare6/rayfuck/blob/master/ray_ssa.c
~~ c2dsl.py helper script (compiler) ~~>
- DSL raytracer https://github.com/mTvare6/rayfuck/blob/master/ray.dsl
~~ dsl2bf.py helper script (another compiler) ~~>
BF raytracer https://github.com/mTvare6/rayfuck/blob/master/ray.bf (~22 mb of unreadable nonsense)
The dsl2bf compiler has a bunch of examples of implementing slightly higher level abstractions atop BF primitives. E.g. "go" to move the pointer to a different offset, destructive & non-destructive copies, all the way up to things like division -- BF only natively offers unary addition/subtraction.
If we have a read of the code of the final compiler, dsl2bf.py, the abstractions used in that code are relatively simple: global variables, local variables, lists, dicts, for loops, function definitions & function calls. It is feasible to implement a simple compiler like dsl2bf in BF itself, with sufficient head scratching. Again, quite unpleasant to try it directly in BF, but a next step could be to implement the dsl2bf compiler in the DSL itself - extending it if necessary, then compiling it with itself to produce a dsl2bf compiler implemented in BF.
I hadn't considered self-hosting the compiler, but having put it into works, I probably will.
This was the render the speed up version gave: https://paste.c-net.org/SpikingCarbs