We ported the original Doom to SQL(cedardb.com) |
We ported the original Doom to SQL(cedardb.com) |
I noticed the cedardb.com blogpost on the project is slashdotted at the moment, but the game itself plays just fine.
Looking back it seems like not a terrible design pattern for multiplayer turn-based games, if you can work out the kinks. Atomicity guarantees at least that there is a consistent state that won't get lost. Doing that read/write loop for an action game? Pure folly, but it's pretty funny to me.
Nice