PS5 Jailbreaks Are Escalating at an Unprecedented Pace(pushsquare.com) |
PS5 Jailbreaks Are Escalating at an Unprecedented Pace(pushsquare.com) |
That thought popped in my mind when I saw mac neo: laptop with the same chip that runs my iphone. But on mac I can install whatever I wish, and on iphone only what apple wishes?
I am hopeful that EU will headline this legislation sometime soon.
- reverse-engineered a Mac App Store app, modernized its UI, and added support for Apple Silicon. It took about 90 minutes running in the background.
- created faithful macOS ports of ~7 classic 68k Macintosh games; most are now written in Swift, with MacToolbox routines reimplemented (one exception: MS Flight Simulator 1.02 worked better as a plain C app, since it had a hand-authored bytecode interpreter in 68k assembly)
All it takes is a goal with nearly 100% specificity
At some point, boycott will be consumers' only viable move. Legislation is urgently needed here imo.
Not all software, obviously. Apple is notoriously good at producing "black box" products.
Runtime modification and replacement is limited by hardware root of trust, but for sheer source inspection I don’t think they’re special. What products are you thinking about?
Games are also exceeding triple-layer BluRay size now in many cases, and average internet speeds in the US are faster than BluRay transfer speeds. Since you've already had to install the games to internal storage since the PS3 at least (and the PS5 even has user m.2 SSD expansion), discs have just been an annoying extra step for a long time.
Also, online purchases are cheaper. Frequent sales happen, at steeper discounts than brick and mortar retailers ever have. Plenty of games were 50-75% off during the summer sale.
That being said, I've picked up a few on disc in recent years. It's a convenient way to share games in a household with multiple PlayStations and I've received some as gifts that way, since giving people a specific game as a gift in the physical world is still inconceivable to companies.
If I don't like the game, I can find someone else who will. I can easily let people borrow it. Etc. Much nicer than just a download for that.
And you could cheat with games by plugging Action Replay or Gameshark into the serial port which basically just fucked with the game's memory. I don't even know what the serial port was actually meant for.
Yesterday's news on the mathematics breakthroughs were a foregone conclusion - there is a lot of hidden overlap between it and RE. RE is just the more obscure of the two, but among my circle of peers, many people have already undertaken (and succeeded) at very ambitious projects. Obvious standouts are things like Modern Warfare which gets mentioned because it is highly popular, but many games have already been reversed by the quiet majority.
I don't see many options for PS/Nintendo. Some form of bespoke-hardware-based lockdown reminiscent of the Cell processor, perhaps. But that is a lot of R&D to spend on something like this. Will have to wait and see.
So, what to make of this? Machines of the future or stochastic parrots? Of course. I'll take two.
The PS5 (and its Xbox counterpart) is more-or-less just a modern budget gaming PC with a little bit of special sauce. The only advantage here is that component pricing may have been locked in before the RAM crisis.
So, if you buy a PS5 now, you should be good
"Piracy is a service problem" - Gabe Newell
edit: I looked up some figures and the numbers had a brief dip in 2022 but are continually increasing since. So I would say, games are being played and rising still.
Sony prefers charging a tax on game sales that's high enough to recoup the cost of the hardware discount.
This means playstation owners are getting a discount on hardware, and then paying so much more for each game - to the point Sony prefers this because they get higher revenue than just selling the hardware at cost.
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You are literally advocating for the worse model for yourself.
Jailbreaks don't ruin anything other than a "predatory loan" style arrangement.
Personally, I fail to see the problem.
This is a drop in the bucket, blame component surges (not to mention shortages and orders getting cancelled/trimmed) plus GTA 6.
the PS5 at its launch price was best game PC price/performance, with super fast storage, keyboard and mouse support and more
but the keyboard & mouse support is locked by DEVs and only a handful titles support it. a very limited 3rd party app store it could have been the steam box on steriods, alas not so.
at end of the day, buying a PS5 allows you to do with your hardware what you want, be it play games on your console or create a super computer cluster with your PS3 consoles running linux.
Is this still true? PS5 price has gone up in the 5 years since release. I think there’s now a profit on every machine made, but Sony would like more money.
They will all go full streaming the moment they can possibly get away with it anyway, the same as everyone else in all fields.
And when they do, what do you care anyway? Your argument is to just eat what you're given, so you can still just "buy a console and play ganes". If anything the console will be even cheaper and in more supply then.
I see no valid argument anywhere in here and I think you need to think up some better excuses to justify being mad at people who have done nothing to you. This attempt to make a peeing in the pool, ruining it for everyone argument doesn't hold any water.
Maybe you work Sony and that's why you have any opinion at all about what other people are doing with their own property? And even literally presume to tell them what to do and not do with it?
You attempt to criticize anyone elses proper civil upright behavior when you're doing THAT? Those maniac criminals hacking their own ps5's at least only hacked their own. They didn't try to tell you you had to hack yours.
A swarm of humans with frontier models could probably rebuild many mobile games in a month. Only limiting factor is the lawyers. I’m somewhat surprised the models don’t have guardrails for this. They probably will soon enough, but by then the Chinese models will be good enough to do it. The dream is to have local models that can do it.
This quote has been taken too far out of context from the original talk, which is worth viewing.
He was saying that piracy can be reduced by making the product easily available. When it was easier to download a pirated version from home than to drive to the store and back and unwrap a physical CD, piracy was easier.
That is not true today. The easiest path is to buy the game digitally through the service on the device and play it directly. Pirating it is more work and harder to do.
So quoting Gabe Newell in support is wrong. Saying it’s a service problem is also wrong when the piracy route takes a lot more work. The goalposts keep moving around (and I’m sure they’ll move more in the replies) but we have to eventually admit that a lot of pirates are pirating because they don’t want to pay for the game. It’s the most obvious fact on this topic but the comments are always full of mental gymnastics pretending the pirates are noble people doing the right thing.
Could've sworn the original context was that he was referring to Russian piracy, where many of the games were not available there legally at the time, leaving piracy as the only recourse.
You cannot buy a game digitally. You can only rent a license. Once there are laws in place that enable me to sell a game I bought on Steam via ebay we can call it buying.
- pricing - for some kids some games are just too expensive, and they still want to play, and don't want to be left out;
- platform lock - this is more for emulation, where people don't want to buy a platform to play 1 or 2 IP;
I see Gabe's reference in both of those scenarios, because Steam always had good deals, while retailers didn't.
You might say: "in that case, some people are only willing to pay 0$ for a game, and they shouldn't have access to it."
While I understand it, I bet you a massive chunk of GTA V, RDR2, and soon GTA VI players that have available income now, had their first experiences with the series through piracy.
But I agree there's no nobility, just people that can't afford stuff, or don't value it enough to part with their money, but you can't assume they would be customers at the moment they get a copy.
Gabes point is thay the balance of the two is overwhelmingly; yes some pirates will always pirate. Most win prefer to buy the game if the terms are reasonable. Being smart enough to undetstand this and run his business accordingly is why Gabe owns yachts.
Of course and perfect example of that is the existential crisis of Hollywood. Video games aggressively outpace traditional cinema in revenue, cultural relevance, and audience time and Hollywood can't really do anything with that.
GTA V hit $1B in 3 days. GTA VI will be even bigger than that, probably the biggest entertainmant product launch ever.
The rarely-used Playstation Link cable, ostensibly:
https://en.wikipedia.org/wiki/PlayStation_Link_Cable
Never used it myself, but it allowed a really weird first-person multiplayer mode in Bushido Blade:
You don't get a choice is the issue, more so this is hidden from the consumer that it's occurring.
If when you buy a PS5 you sign a contract saying that you're buying hardware below cost is one thing, but without that contract there is no binding agreement at the time of sale. Without this selling the hardware below cost and you paying for the games is just a really nice thing that Sony hopes happens.
(I presume the picofly & similar devices are just doing this automatically so you can boot the hardware under user control without requiring other hardware to make the exploit work?)
Online purchases in some fashion are delivered to you and put on your hard disk. You can in theory preserve the game or reverse engineer it when its constituent parts have to be delivered to you.
I’m not sympathetic to this argument in the context of current generation gaming for titles where developers are trying to sell them and making them easily available digitally.
He was making a pitch for Steam in a different time where digital distribution was not a thing.
Now digital distribution is the baseline and availability and ease of use are in favor of not pirating, but his quote is taken out of context to justify piracy anyway.
For example, I can think of numerous instances in which people get pushed to piracy by, ironically, anti-piracy DRM software (e.g. Denuvo), which causes such inconvenience and performance degradation to the end-user that even if you have legitimately purchased the game, you will have a much better experience playing a cracked, DRM-free version of the game.
That would be a case where--for example--GOG might put forth their DRM-free versions of games as an example of how to successfully counter the "service" problem.
On PS5 it's done in couple of seconds.
This was me for a long, long time. I pirated games until I was into my late 20s simply because I couldn't afford to buy them. Now, with Steam, the idea of pirating a game is something I never think about.
Sorry, but that’s life. Saying something is too expensive but you still want it doesn’t change anything.
> - platform lock - this is more for emulation, where people don't want to buy a platform to play 1 or 2 IP;
How is this relevant? You can’t play a pirated PS5 game without buying a PS5.
This is just another variant of your argument above that people want things but don’t want to pay for them.
> but you can't assume they would be customers at the moment they get a copy.
You can’t assume that every pirate would not be a customer if they couldn’t pirate.
Which means the sales would be higher without piracy. Which means piracy hurts revenue. The rest is hand waving.
I can say the same. Other people don't accept the terms you do. Sorry, that's life.