Google Playground(labs.google) |
Google Playground(labs.google) |
Happens when I click Press Start. Did Google kill this before they shipped it?
[1]https://blog.google/innovation-and-ai/technology/ai/playgrou...
oh playground... you were so young :'(
Google Playground is a destination, currently, with no monetization. So any gamedev effort and ideas we contribute into it are collected by Google.
EDIT:
It is offered as "for funsies with your pals in America, bros!" and it looks a lot like it's almost a feature in the Google Play portfolio which makes me think this wasn't thought through fully.
So Google doing something strategic here which is not clear to me.
- are they training their AI?
- are they collecting user feedback for an eventual commercial launch?
- are they building hype?
Why did Google spend the money on this?
If it's a great idea and the execution is fine, why not?
Eg Angry Birds. There are real world examples I have.
Why not?
edit: And about "your game" rhetoric, I'm talking about us more than me, unless you think that I specifically, NCR100, cannot create a game that is worthy? Why?
Where's the hope? Is there a presumption that AI generation is bad, full-stop?
Do you specifically assert that everything done with AI has no compelling quality to it?
I was taught that the tools do not make the artist.
When I sit down to build a product, a website, an app, middleware, servers, embedded apps, I expect to be paid if it is for a company. I will use other people's designs and patterns in my effort. I will work with everybody at the organization, even though who have, 'ideas'. It's my literal job as a Creator to make that slop compelling.
Why is the involvement of AI during creation a guarantor of non-compelling?
> Violent Organizations and Movements
> Known violent non-state organizations and movements are not permitted to use this product for any purpose. Do not create, upload, or distribute content that facilitates or promotes the activities of these groups, such as recruiting, coordinating online or offline activities, sharing manuals or other materials that could facilitate harm, promoting ideologies of violent non-state organizations, promoting terrorist acts, inciting violence, or celebrating attacks by violent non-state organizations. Depending upon the content, we may also take action against the user. Content related to violent non-state organizations may be allowed in an educational, documentary, scientific, or artistic context, but please be mindful to provide enough information to help people understand the context.
We are 4 years in and so far literally nothing with compelling quality appeared yet, no game, no app, no book, no music. Every vibecoded shit is slop with rare exceptions of barely acceptable quality.
Quality is more about people and processes, AI won't replace humans for product development but currently countless people and corporations are dreaming about that. What makes this more interesting is that the person that prompts the AI loves the result because it matches their perception of what is good but as most people don't have good taste and understanding of product development, it sucks.
Ironically, the people that could create good things with AI, designers, creatives, are the people that dislike it the most.
Anyway...
If you are interested, there is also an open-source way to do exactly this and it works with your existing subscriptions and local models too - your data is kept private on your devices.
You can make the game, stream it directly from your AI hub or play it locally on your devices. You can cast it on the TV while converting your phone into a controller (with haptics support) or you can connect physical game controllers for local co-op.
https://github.com/pdparchitect/noodle
The README does not talk about this feature but you can find videos in my twitter account.
- This is google experiment, meaning you're sadly likely invest more time in the product / community than google will from this point forward. (That's just my "fool me once" voice talking.)
- There really won't be much advantage to building in their playground vs building directly with any of the frontier models.
- Interest and distribution will be challenging because the bias is towards building your own game vs playing the games others make.
Every time I see a vibe-coded game, I think to "I should try that prompt" not "I want to play that game". I think personalized apps, experiences, and games are amazing but are a different beast and won't have the viral impact some creators are hoping for.```
Gaming will undergo the movie industry cycle of 2010-2025.
First, Only AAA (GTA-6) or micro-indie games will make money. mid-budget games will get eaten out. <---2010 Hollywood
Until, people get AAA exhaustion and game creation keeps getting cheaper and cheaper.
Then a single auteur makes a mid-budget game with a recognizable aesthetic, that makes AAA money.
A studio (A-24) realizes that auteur curation is profitable, and builds recognize-able identity.
The studio (A-24) starts churning out reliable hitters, that people buy because of the studio more than the game itself.
AAA stagnates, hires the most recent auteur to make their next AAA game with full control.
If it goes bust, then AAA tries again.
If it goes boom, they pick the next auteur for their next AAA game. <---Hollywood is here in 2026
```
You're leaving out the social and mobile games that made astronomical amount of money in early 2010s like Farmville and Candy Crush.
In fact, the 2010–2026 era proved that non-AAA games, smaller mobile studios, and independent developers could achieve higher profit margins than traditional big studio projects.
Moreover, indie game market has never been as strong. AI will accelerate and democratize this trend further, as upfront development costs is reduced.
Maybe we need yet another word for this kind of development. It's going to be way more common.
Side note: I feel like I could only get this far with Opus 5.5 level models and tooling (cloud agents). No chance I could get to this point without rolling my sleeves up and helping with the technical side with earlier models, and no chance I could get this far pretty much only using my phone.
I'm basically paying Anthropic for both the experience of building a game with a team of decent engineers (it's been exhilarating), and the game itself. It's been incredibly fun. I would never pay this money for something to one shot it for me. This current level has been such a sweet spot of pretty much every ask being nailed and it still feeling like it's my own creation. Something one shotting it for me would kill most of the fun and feeling of "I did this" ownership.
I am fine with vibe coding by now. It captures the spirit quite well, if the vibe of the direction is good, you have a rush with one shotting amazing features - if the vibe is gone, it became a slob hell with the model going in circles. But this is not random for me, but depends how much I follow the architectural decisions (and not "great, go on"). So I would rather introduce "slob coding", for mindless prompting without control of what is happening.
- easily distributable, i.e there is a very clear way to play it fairly quickly
- it doesn't feel like slop even though it's vibe coded
- it's super fun
I predict that will be games, very very few, but there will be some that hit that inflection point likely through Twitch streamers picking it up. But I also predict that they will be a flash in the pan. Even fewer of the already few, the ones that will be here to stay will likely need to turn into an actual mini studio and take the development/customers seriously.
Most of them will be fun projects that die the day they get released simply because building a decent looking vibe coded game is commoditized. Maybe some fun twitter engagements, but nothing more.
This is by far the hard part. The complete rulesets for most games[0] would be smaller than a prompt necessary to turn that board game into a computer game[1].
Anyone can draw some counters and a board, make up some rules. Making those rules interesting, let alone fun, is so much of a problem that many published board games get house-ruled in various ways[2].
The AI-made games I've noticed (clichés, the AI can't help it) have been at the median level of the old Flash sites, but with less variation: fewer total disasters, but also nothing amazing.
While this isn't great, it's also not nothing: I wouldn't be surprised if one of the current ones goes through an iterative refinement like Bloons TD did.
[0] not all: I was obsessed with Star Fleet Battles as a young teenager, these days I describe it as "A computer game written about ten years before home computers had enough memory to store all the rules", which is why each turn takes 2 hours, one of which is counting out boxes and using that to fill out a spreadsheet as you work out how much power your ship has and how fast it's going and which equipment you can use, and distributing weapon damage on some target is worked out with the help of an A4-sized printout that functionally implements a dice-driven state machine.
[1] Unless the prompt was "here is a photo of the rules, turn it into a video game", but I count that as cheating, "a picture is worth a thousand words" etc.
[2] My main house rule for Star Fleet Battles, these days[3], is to simplify the 4+ kinds of power source into one. I can appreciate the world building of "an impulse engine can't divert antimatter to a photon torpedo", but it's not actually fun to keep track of this.
[3] I've played it like 4 times in the last 15 years.
Exactly! The fantasy is the game with an audience of N=1, or N < Dunbar.
The platforms are conflating this obvious use case with "make a viral game that not even I care about". Which has an audience of N=0.
Maybe that's not the point? Mario-maker is an incredible game. You can play shared levels, but the fun is all in building. Sometimes building is the game.
Edit: It’s for training. RL on playtimes, ideas, etc. Just rushing towards a world where we have no value to each other.
1. Games are highly complex systems, so for example adding a fun mechanic from one game to another game can actually make that game less fun, and AI has no way to know, you just have to playtest it.
2. Games are evergreen (people still play and love the original Zelda/Mario/Tetris) and social (you want to share your love of game XYZ with others), so there's literally no reason for anyone to play a purely derivative game, when you can just play the original.
Eventually AI will be able to make perfect assets and all the other stuff AROUND making a fun game, but the game design will always be a human thing. At best, AI will come up with a bunch of game design experiments that a human will need to playtest and provide feedback on.
I’m having a lot of fun creating an “improved” clone of a very old school game I loved.
It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original.
Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it.
So for me AI solves “making a fun game”. It doesn’t “one shot GTA7” if that is your goal but that also sounds boring
Well ok then
This dismissive contemptuous attitude is typical of all big tech, all your value is just reduced to data generator to be mined, without any other regard.
I put together a site a few months back to play around with 3d assets from Sketchfab and animated characters from Mixamo as an experiment: https://gobananas.co/
The Sandbox one is a lot more mature and better thought out:
I upgraded, same message. I downgraded, they kept the money because now I have a month of a plan that I didn't need to check something I still don't have access to.
> CONTENT ACCESS LIMITED To access Playground, you’ll just need to verify your age. Confirming you’re old enough helps us keep the platform safe and secure for everyone.
Now, I don't think Google Playground is the best demonstration of this point, given it's intended to be quick turnaround. None of what's shown in the demo video is particularly thoughtful. But it still is a good indication of things to come.
The more games you play, the more you understand and appreciate what makes a game good, and how hard it is to come up with a game that is original, enjoyable to look at and fun to play. Lots and lots of games created by professionals don't even excel at any of them. Meanwhile indie game developers are never limited by their programming skills.
I'm not looking forward to all the slop that comes out of this.
Please hire some QA instead of embarrassing yourself this bad
- Click “Start Now”
- Prompted to log in
- AutoFill with credentials (good and ok up until this point)
- Get prompted for password
- Get prompted on whether or not I want to store this set of credentials
- Get prompted to open the YouTube app to verify my credentials
- Open the YouTube app
- Get hit with an advertisement
- Click the X, Click “Verify”
- Go back to the browser
- Get prompted to add a third factor of authentication
- Click no
- Get prompted if I want to add face scanning to my account
- Click no
- Get redirected back to the site (FINALLY!!!)
- Still not logged in
- Get prompted to log in again
- Leave site in anger/disbelief
Seriously, what is going on.
*: I don't consider a project you built with an LLM to be "vibecoded" if all the important ideas are from your head, you know what the code is supposed to be doing (domain model is in your head) and you guided the project every step of the way. Otherwise we're all vibecode. So yea, I don't doubt you can create amazing games with AI, but "with" as in "together", not as in "Claude, build me a Minecraft clone, make it fun, no mistakes."
I think it is a “yes, and…”
Though what do I know.
And I genuinely hope there will be some categories of games/music/books/art where human input is still needed and preferred. Currently I'm already a handful of bulletpoints down on the list of stuff I thought AI would never be able to do, and it's been kind of destabilizing
if we can't even write it down, how is an llm going to be able to ace it?