Yes, and(htmx.org) |
Yes, and(htmx.org) |
My own son has just started university studying CS, so I have skin in this game.
I continue to believe in what I've said in this article despite being startled (like most people) by the advances in AI recently.
One thing that I have noticed since writing this article is that the most effective vibe coders are already excellent developers, which I think is in keeping with the themes I discuss here. While I do expect the amount of hand-written code to decline, I think that knowing how code (and technical systems) work is going to continue to be valuable and perhaps even more valuable. I have no crystal ball, but that's what I'm seeing right now.
1. my ignorance is massive so don't bet on my predictions. There's so much FUD. This is like the industrial revolution but on steroids.
2. I see the moat around software decreasing quickly. Therefore, I'm going to project that there will be fewer coders in software only companies (such as Adobe, SAS, or Intuit)
3. It will be easier to support software so I see the need for more technical entrepreneurs. Software is going to be an amenity with services, hardware, or support. The code itself isn't going to be valuable like its current form.
4. I would project there will be more programmers in the future, but not pure programmers. More like the 1970s programmers who had other professions but would create their own programs.It’s not quite about the determinism. It’s about being able to reason about the relationship between source code and compiled program with formal precision. You can predict which changes in the source code will lead to which exact changes in the behavior of the compiled program. The same isn’t the case about changes to an LLM prompt and the LLM’s output.
You could make an AI deterministic by fixing its source of randomness. That still wouldn’t allow you to reason about how its output will change when (for example) you add or remove a word in the prompt. The only way to find out is to run the LLM (= have the prompt run through the model and observe what comes out).
That is the fundamental difference. Changes to source code have predictable and reason-able outcomes. You generally don’t have to compile the code and test it to know how precisely the change will affect the behavior of the compiled program according to the semantics of the programming language. That’s the case even if the compiler uses some probabilistic heuristics for trade-offs in code generation, and hence isn’t deterministic on the machine code level.
To repeat, the difference is how you can reason about a compiler’s behavior versus an LLM’s behavior. Programming languages are designed such that you can reason about it. With LLMs it’s always an experiment.
When coding, a few things are happening. You build a representation of what you want to achieve in your head and translate that to code, aka "typing the code", which is actually a pretty complicated process but certainly not all of the entirety of the software engineering process. Then you review what you wrote and commit.
With LLMs you still maintain steps 1 and 3. you reason about the solution, translate it to English and then let the LLM do the "typing the code". Finally you review the output.
The output review is completely deterministic and you have the opportunity to even tweak the LLM's output to match your mental model. The nondeterministic nature of the LLM isn't super relevant because it just changes how much work you do in this step. At this point it's just like standard coding minus the typing. Ultimately it's still an objective relationship with the compiler. It's very much like how tech leads engineer a system through their teams.
Assuming that you truly understand and own every line of the LLM's output, the model is almost working like a macro.
Can you really ?
I think the wider view is usually what people mean when they talk about nondeterminism in LLMs. Maybe because computers are traditionally so deterministic the wide view is almost taken for granted by programmers.
yells at cloud
I'm not certain of this. Thinking back to when I first started in my career after graduation- I remember feeling like my ability to write code had improved greatly during my time in school. Meanwhile, my ability to read code felt like it had barely improved at all. Even now, after over a decade in the industry, while both skills have improved tremendously, I still feel like my ability to read and internalize code is not at the level I would like or assume it to be simply as a result of my experience.
It could very well be that reading and writing are two separate (though related) skills that require intentional practice and honing on their own. I can't speak for everyone, but reading code as a skill, for me, only really began to develop once I had a job where it was expected of me.
Maybe it's possible to learn to read code without learning to write it. It certainly feels like its possible to learn to write it without learning to read it.
I don't think I would encourage my kids to get involved with programming, instead I would encourage them to become entrepreneurs who might use some coding.
Instead, as the article points out, learn to become a translator between the real world and AI code generation. Learn about industries that are relatively underserved by technology. Don't build tools for developers or engineers. Learn about construction, mining, waste management, oil and gas, manufacturing, logistics, government... then become the link between that industry and AI's ability to add value.
(Emphasis on relatively underserved — all of these have high-tech versions in some places, but the future isn't distributed evenly.)
Some of the calculus for that picking will change, since volume of code that must be produced becomes less of an issue. And I don't doubt that models next year and year after will be able to make better formative architectural choices. But as it is now, I'm certain that actual systems handling real workloads require a human designer.
Someone who knows what good software looks like is empowered with agents. Someone without that knowledge isn't going to create a high quality system yet.
However, it's totally make sense to learn theories and concepts behind computer science and engineering like networking, encryption/cryptography, etc. if someone wants to be a software developer in the future.
The job market is the pits and feels more like a game of musical chairs than an evaluation of aptitude and ethics. Lots of old paths are getting very narrow. Some are closing.
But we now have tools that let you just build big things, all by yourself. In this new world, bonafide coding expertise is helpful. But it's not required. New graduates should just get out there and start making things.
I have a very different view of this, coming from C++. "Undefined behaviour". Compiler optimizations that only kick in if you align your chakras just right. Memory alignment and cache locality being completely vibe-based, relying on hopes and prayers that the CPU actually does what your mental model thinks it will.
In many ways it's EXACTLY like C++ -> Assembly. You never know what you ended up with until you run the benchmarks, just like you never know what your AI generated until you look at it!
"What do you mean? This worked in the debug build! Why does it crash in release?!"
This is just not going to happen.
Isn't there a counter-argument to be made that those should go to team members who enjoy them?
e.g with regards to job search - one has to be open to possibilities when starting out for you never know where the world takes you.
I wrestle with this: In what world will _anyone_ suffer what we suffered by coding manually, reading docs, and posting in forums to learn when there's a magic "do it" button?
I don't think it's realistic that a 19 year old kid is going to troubleshoot some horrendous SQL query for 3 hours to figure out what's wrong when an AI can fix it in 3 seconds.
I don't know what the answer is tbh. Perhaps software engineering just "ends" with this latest batch of people. It's a game of chicken: can ai get good enough before the final wave of devs dies.
(I know, I'll ask ... oh well ...)
There will be a few developers that will work slowly and have the best understanding of the work at hand, but in my opinion the majority will be stuck at companies churning out whatever gets them paid.
Fast vibe-coded solutions that frees up time to work on more and more paying projects is what capitalism demands.
The Capitalism motivator rarely slows down by choice, because capitalism only cares about numbers going up, not people or their determination
First job had me using a programming language I wasn't super familiar with and trying to add a feature to a codebase 100s of KLOC, all written by other people. Definitely a sink-or-swim moment. My skills of reading and navigating the dreaded Other People's Code were all honed over the next dozen years.
That being said AI is a lot better at reading code than I am, as demonstrated by its ability to find incredibly subtle bugs in huge codebases. So I'm not even sure those code reading skills are all that useful now. When I have to review somebody else's code I get more mileage from pointing an AI at it and asking targeted questions like "how does this handle when a Foo's approval is revoked" than reading it myself line-by-line. I'm not saying I never use those reading skills but the ability to get the big picture, chase down deep callback chains, know where to look... those skills are likely to atrophy.
It's like using GPS vs. knowing the roads as well as a cabbie. GPS gets you pretty damn far for zero effort.
There's a perhaps subtle difference between possible and viable.
It’s often hidden behind the syntax and implementation because of the layers of abstraction. A single operation (semantic wise) may be scattered over many statements, and some definition may be important in several subconcepts. It helps to be familiar with various technical concepts as possible. basic data structures like lists and trees, more advanced concepts like scheduling and concurrency, as well as platform concepts like files, process, networking,…
Why? Because they are implementation details that distract from the main conceptual model. It’s like how OpenBSD handle device discovery and configuration. Once you know that it’s a tree, you just need to remember how you build a tree and then most of the code are obvious. You can then discern the traversal stuff from the actual device configuration easily and know how to focus your reading.
Taking a problem or a wanted behavior and dissecting it down to logical manipulation is hard for those people. They can go down one or two layers but then they got lost while building the necessary abstraction. You can observe it pretty much in real time as they’re losing track of assumptions for the current context. Thinking that way is a skill and once you can do it, reading and writing code is pretty much effortless.
Both learning to write and learning to read is merely a proxy of learning to think. Doing one while not doing the other is handicapping yourself for no reason.
My team has a non-engineer vibe coder who doesn’t know how to even use git, but managed to put together a large application that serves enterprise customers better than the real SWEs we had working on the project.
We’re in the process of porting their code into the main codebase, and it’s obvious to me, not so much them, that there is an insane amount of waste. But I’m not sure whether that’s a bad trade off, the end product works and llms get whatever he needs done.
OTOH, I’m an experienced SWE who is taking a stab at writing dev tooling in rust, which I don’t know and don’t have the time rn to learn. I am very aware there is a lot of waste, the project is obviously moving slower than if I was more involved with design. I was ok with the trade off but I’m growing antsy now.
All to say, it feels to me that vibe coded tech is a viable path so long as you accept what you’re going to get.
The one exception I see rn is when we try to do brownfield work, LLMs get very confused and simply cannot manage an old dog shit human written system with a new set of concepts floating in. Jury is out whether this will also happen with ai slop, but again maybe it just doesn’t matter
But who will maintain those features going forward?
> I also see a lot of Devs simply trusting that the code is correct, they are losing touch with the code.
My worry is that developers can't outsource their understanding to AI forever. It's a lot of risk for companies to be accumulating code faster than developers can understand them.
A software engineer isn't going to come up with a revolutionary new mining technique or robot or something. But someone who works at a mine might. Previously those people would go find a software engineer to try and validate their idea. Now they will go to AI
I dunno. Maybe I'm wrong, but I just don't see software engineers as being the best people to generate a lot of new ideas for domains outside of software engineering
It'll be interesting to see if this is sustainable. I could see it going both ways, and I honestly don't know which is most likely.
Well, if there are, I know what I'll do over the next long weekend...
As the number of programmers decrease, the value of computer related ideas decrease.
That's what I'm hoping at least.
Over the past year, I've been trying to better document the equipment according to new QA standards. This also means I need a way to test the racks without production hardware. Everything goes hand-in-hand, how do you test a car without an engine? We finally got access to an approved IDE with a built-in AI model so I figured I'd try that out. I had been using our ChatGPT-equivalent tool for a few months for little scripts and questions but that's pretty ineffective for a major code base. That new IDE cranked out a slick certification application that does everything I need in about a day. I turned it back to my existing codebase for the production testing and gave it my wishlist of upgrades and features. Took about two weeks but I'm ready to push v1.0.
One of the main issues is that I'm not the one usually testing new devices, technicians are and they aren't always familiar with the software or equipment. Automating an entire test was a big effort a couple years ago and I got to the point where after a bunch of setup, you just click the GO button and sit back to watch. But now, AI has automated even more of the process so all of the stupid config files one had to setup previously are now automated. The various apps you had to run in the background are all built into one package. The silly little bugs I was dealing with for years have totally been wiped out with better error handling and monitoring of connections. It's amazing how well this new thing works and how much it actually looks like a real software engineer made it. It's even got simulators built in so we can test every part of it without needing actual equipment or the production units.
I've been wanting to find a new job for a while but this automation project has been holding me back. I've so badly wanted to complete it because I'm the one that wanted it in the first place. If I had like six months of dedicated time with the equipment (impossible, at best I get a couple weeks of downtime), I maybe could have made something similar but it would have been lousy code. With just two weeks of working with AI, I'm over the big hurdle. I've still got a few things to clean up before its ready for production but I'm basically 40 hours of work away from being at the point where I could just walk away. Hell, I just realized I could even have the AI write the manual as well.
As for the new city risk, you take that risk with the potential upside it could bring, but everyone will be wary. People new to a city are a risk because of all the reasons they might've left an old city.
risks you take when you commit a crime worthy of jail.
A friend's mom went to jail for having too many dildos in her purse. Do you count her in this?What do you mean? You go to a new city in search of new opportunities, not to escape anything bad. The same reason you go to a new country, right?
We need to experience and see how the world actually works, the pain people are actually experiencing. I deeply believe we build better software that way.
Have a software engineer working for a mining company that's a good candidate to drag out into the field for a bit? Get 'em out there, encourage them to ask tons of questions.
Real example: my wife is a nurse who works for an insurance company to coordinate care for injured workers to help maximize their recoveries. I hear a ton about the stuff she has to do, and just having her tell me about how things work has given me a glut of ideas of how I could help her bypass all the administrivia so she can focus on helping the folks she's really passionate about helping. Wouldn't have had any idea about any of this, otherwise. Unfortunately for her, I don't work for her company so can do nothing about it, but the ideas!
90% of the time when you really break down the "real" problems. You learned they aren't gon a be fixed by fucking software.
Less software coupled with operational changes would have helped many organizations I've witnessed across my career, but that's not politically palatable in a lot of places.
For example, when I was working in a finance team, I'd come across all sorts of situations where someone had a task of "once a week, download this data from this application, apply the following transformations, then upload the results to this other application". Anybody reading this site would think "ah, that's like a dozen lines of code! We should automate that". But that thinking is incredibly rare outside of our field.
On the flip side of that, you'll have the people who think they can simply buy software that will solve all their problems. "No, ma'am, buying a fancy new Spend Management System will not magically make everyone know or care about the difference between 'GL 10754 - Employee Appreciation: Meals' and 'GL 10822: Employee Meals (Discretionary)'".
My take on it is that the ability to recognize automatable problems boils down to 1) having an intuitive understanding of algorithmic reasoning ( this solution comes in 4 parts, the first part can be divided into 3 separate problems, which...) 2) having an up-to-date understanding of the extant capabilities of computers. 3) having the kind of bull-headed hubris that makes someone say "Sure, we currently do it this way, but I can do it better".
And at the end of the day, those features end up meaning you need some sort of engineer.
If I was going through university right now I'd want to double-major in computer science and something else.
Domain expertise is good, but coupled with software knowledge is almost a superpower, when it comes to software projects.
I have seen projects that took 6 months when done by 1 expert + 1 engineer taking mere weeks when done by a single person who were good at both, in a competitor.