I'm so glad I'm able to witness this Cambrian explosion of software :).
If something that previously took weeks for a human to design, now takes 10 min, that means a whole week of salary went up in smoke.
When have we automated enough?
rock on
https://camillovisini.com/drawing/fc4jc6-le-citta-invisibili...
https://camillovisini.com/drawing/p2yrdj-le-citta-invisibili...
Citizens of this city high in the sky imagine it so fully in their minds that no one there needs to open their eyes to walk the streets and live their normal lives. But if one makes the mistake of opening their eyes and tries to see the city directly, they would immediately fall through the clouds to the ground deep below.
The book is a trip and the dreamy sort of narration matched it perfectly. My wife and I would spend evenings listening to one city at a time, on a walk around our little park, one headphone in each ear. I don't know if it was just the environment or the time in our lives, but we both really look back fondly on this book.
PS I didn't open the gallery. Nice idea but I don't care about visualizing something I should feel.
How Opus 5.5 imagines these cities is a question for Opus. The real experience is how we imagine - and I believe there are no two people who have exactly the same mental image of an invisible city.
The website gives you a good hint before opening up the visuals. So, I got an idea.
I don't really know about Marco Polo. My only knowledge comes from the Netflix series, which doesn't talk about these invisible cities.
Talk about missing the entire point of the piece of literature.
As neat as this project is, this does no justice to whatsoever to the book. On the surface Invisible Cities seems to be a book about random cities' descriptions. In reality though, this book is about semiotics, meaning, language, and it's limits.
> Arriving, you rejoice at its bridges, each different
The model city had like five bridges total, three of which were didn't bridge anything at all but instead sat in the middle of the river and went along its flow, the "bridges" for some reason pretending to be small islands.
Opus Eutropia has a few isekai circle cities with one of them... ON the river, giving no space for ship traffic.
Slop has never been this beautiful before!
I once instructed it to spawn at most 20 subagents and it spawned 40, with an adversarial reviewer for each of the 20.
It doesn't follow these instructions very well.
Source code: https://github.com/stared/invisible-cities-opus-5.5
Citizens there gather their tools at the bottom of a giant staircase and climb up countless stairs, only to find out that what they were planning to do has already been done by the time they reach the top.
Dissapointed, they descend to grab a new set of tools and make new plans for tomorrow, only for the same thing to happen again.
The agent had spun up a backward shell script to watch for the shutdown of another process, but wrote a bug in the script that would have left it running indefinitely until I got home and noticed it.
This was with Fable, no less! And it happened a few more times, though I caught them sooner.
I’m not sure runtime is an important metric at all. Shouldn’t we aim for 0 runtime with maximal results?
The supervisor agent will keep the session in a loop until 6 hours have passed and eventually the agent will decide to use up the remaining time rather than fighting with it
Vanadium (chrome)
I guess I shouldn't be surprised that another visual medium is starting to fall to LLMs after the success of diffusion models for image generation. Nevertheless it's wild that a mostly text-focussed model is building little worlds like these.
Sigh
We know Anthropic run inference at a margin, so that $74 means that the cost of the electricity involved is substantially less than $74. I'd love to know the actual cost there.
What a terrible thing to say to human! Being (presumably) human, it is their inalienable, natural-born right to do so.
Shame on you.
So unless you can show that it approaches all the other frivolous consumption that humans love to waste resources on, maybe we can get back to experimenting with cool technology and talking about it, on this website called "Hacker News"?