C is "the right tool for the right job" which is operating systems and its code which is called thousands of times per second. You cannot afford even one iota of runtime checks in that code. The developer must know what he's doing or he should get out of the kitchen.
We should discourage the usage of C in application programming and prod developers towards memory safe languages like Rust or Go.
And I'm not even sure if Rust solves this case as far as UB is concerned.
The problem with C is that modern compilers do a lot of transformations between your source code and the final machine code, so the actual behavior could be very far afield from what you would expect.
> And I'm not even sure if Rust solves this case as far as UB is concerned. If your entire program is inside unsafe, then Rust is actually worse than C as far as UB is concerned. On the other hand, no one writes Rust like that, and Rust restricts all UB to unsafe blocks.
Fortran has historcally led this realm (see the Numerical Recipes book).
Julia is a newer option, and I understand that both are commonly used in Python objects.
"Read the older 2nd ed. book in Fortran online for free."
The issue with floating point and aliasing preventing vectorisation was from the late 1980s when early C compilers lacked sophisticated alias analysis and standards were loose. is not a really a thing anymore. C can go as fast, specially compiled with strict aliasing. Maybe more work in compilation.
OS 2200 has 36-bit words. It is still a supported platform.
https://en.wikipedia.org/wiki/UNIVAC_1100/2200_series
This platform was the first SMP UNIX implementation:
"Any configuration supplied by Sperry, including multiprocessor ones, can run the UNIX system."
https://www.nokia.com/bell-labs/about/dennis-m-ritchie/other...
Yes, but that's perhaps an argument for 'implementation defined behaviour', not in favour of 'undefined behaviour'.
1790673092 | Reducing undefined behavior in the C language | https://lwn.net/SubscriberLink/1095811/efcdbcf080cfa4c6/ | https://news.ycombinator.com/item?id=49890290 | 0 comments
As per the linked article:
“There are currently about 100 instances of undefined behavior in the C standard, but the in-progress C2y draft has removed 45 of them.”
I wonder how they handle the specific case of uninitialized but allocated memory.
Let’s look at something which will result in undefined behavior in C99: [1]
#include<stdio.h>
#include<stdint.h>
#include<stdlib.h>
#define b(z) for(c=0;c<z;c++)
uint32_t c,e[42],f[42],g=19,h
=13,n[45],i,j,k;void m(){j=0;
b(12)f[c+c%3*h]^=e[c+1];b(g){
i=c*7%g;k=e[i++];k^=e[i%g]|~e
[(i+1)%g];j=j+c;n[c]=n[c+g]=k
>>j%32|k<<-j%32;}for(i=39;i--
;f[i+1]=f[i])e[i]=n[i]^n[i+1]
^n[i+4];b(3)e[c+h]^=f[c*h]=f[
c*h+h];*e^=1;}int main(int c,
char**v){char*q=malloc(2);if(
q==0)return 0;q[0]&=31;q[0]|=
64;q[1]=0;for(;;m()){b(3){
for(j=0;j<4;){f[c*h]^=k=(*q?
255&*q:1)<<8*j++;e[c+16]^=k;
if(!*q++){b(18)m();b(2){j=c;
b(4)printf("%02x",(e[1+j%2]
>>8*c)&255);c=j;if(c%2)m();}
puts("");return 0;}}}}}
The key part of the above brick of code is this: char *q=malloc(2);
if(q==0)return 0;
q[0]&=31;
q[0]|=64;
q[1]=0;
Here, we see that q[0] is an allocated but undefined byte. As per C99, this results in undefined behavior, however 20 years ago this was a good trick to get kinda-randomish bytes to use as a possible entropy source.Someone claimed that the above brick of code will compile in newer versions of clang such that, since the complex cryptographic pseudo random number generator code depends on uninitialized but allocated memory, the entire cryptographic operation isn’t performed.
So I tested it against multiple versions of GCC and clang; I also tested it against TCC for good measure.
In all cases, with all levels of optimization, the cryptographic routine ran. I even ran it against clang 23. In cygwin, it was a randomish but consistent byte (except for clang at a higher level of optimization, at which point the uninitialized byte had a value of 0); in Ubuntu 26, the uninitialized memory consistently had a value of 0 (in tcc/gcc/clang).
I am hoping the up and coming C2y spec has very clearly defined behavior when using unintialized memory (ideally where it will work but the bytes can have any values).
Naturally, I have updated my code to no longer use uninitialized memory as a source of entropy. 20 years ago, MacOS didn’t support clock_gettime() with nanosecond resolution, so that wasn’t a portable way to get pseudo-random bits; these days clock_gettime() is universal across modern development environments, and it provides pretty good entropy (along with using /dev/urandom in *NIX, which isn’t in POSIX but is widely supported, as well as CryptGenRandom() in the legacy Win32 port).
[1] Said person said the appendices to C99 aren’t authoritative, but if something is in the spec, including in the appendices, it’s authoritative.
[2] I would also like to see uint8_t, int8_t, uint16_t, int16_t, uint32_t, int32_t, uint64_t, and int64_t mandated. They exist in C99, but aren’t mandated, even though every real world compiler from this century supports all of the above types. Yes, I know about _BitInt(8/16/32/64/128/etc.) but a compiler from 2004—and yes I still use one to make win32 binaries—doesn’t support these new C23 datatypes.
However if you are willing to restrict what programs you allow, you can make guarantees possible.
Silly example: if you compile valid (safe) Rust programs to C, you know that the resulting code will not invalidate Rust's borrowing rules by construction; and in principle you could try to establish this guarantee just from the C code alone, never having seen the Rust original.
However, you still wouldn't be able to have an algorithm that tells you for any arbitrary C code whether it has these problems or not.
If you know the compiler is correct, which you don't.
C23 already requires 2's-complement representation for signed integer types, but signed overflow still has undefined behavior. I think that mandating 2's-complement wraparound would be a mistake.
Some instances of undefined behavior can be detected at compile time. For example, if I write
int too_big = INT_MAX + 1;
a reasonably clever compiler can warn about it (and in fact both gcc and clang do so). If the result of INT_MAX + 1 were defined by the language to be INT_MIN, there would be no basis for such a warning.If you evaluate n + 1 and it's possible for n to be equal to INT_MAX before the addition what do you want the result to be? Would quietly yielding INT_MIN really be useful?
Ideally, if I (accidentally) evaluate INT_MAX + 1, I'd like to be told that I've made a mistake. C doesn't have a good mechanism for doing so.
gcc has a non-standard option "-fsanitize=signed-integer-overflow" that can be used to catch signed overflow at runtime. If signed overflow yielded a well defined result, that option would be non-conforming.
Compilers warn about perfectly well defined behaviour all the time. That's why these are warnings, not errors.
However if you wan, you can already get that via a flag in pretty much any C compiler you care about.
Currently, based on experience, this level of complexity is categorized into the language layer, and that level of complexity into the operating system layer. But in the future, won't there be some sort of complexity theorem that determines which layer minimizes complexity the most, and won't systems be completely rewritten based on that?
Does Rust define what I get when I dereference NULL in unsafe code? I doubt it, since it would require a NULL check before every pointer dereference.
The only insane thing about UB is that compiler writers took what everyone understand meant "the compiler emits what it emits and you get what you get" and turned it into "since it's undefined it means it can never happen so we can delete your null check".
That's an argument in favour of 'implementation defined behaviour'. Not 'undefined behaviour'.
IMO UB as "undefined but don't be crazy please" was the original meaning of the standard but people argue on that. It is a fact that compilers didn't exploit UB as strongly back then. However there is a good reason for this change: if you want formal semantics (which you do want, at least possibly) it is pretty much impossible to distinguish the two. If "undefined behavior" is undefined in the math sense, or in formal semantics of languages - the operation can reach any Abstract Machine state, then the fact that you cannot reason about anything follows immediately. The only dubious thing is time-travel, and this was indeed removed in the last version of the standard (and also for Rust now).
(Here's a link with a bit more detail: https://courses.cs.vt.edu/cs3214/spring2026/questions/catchi...)
So, while it's accurate to say that inserting null checks before every dereference is one way that you could implement this to make it well-defined, that is not the only way. We have lots of clever tricks to solve problems more efficiently than may seem possible at first glance—Fil-C is a bit of a modern marvel in that regard!
if (x > 0) {…}. But what if you entered the body when x <= 0?
if (false) {…}. But what if you execute the body?
These are “impossible”. What happens when the impossible occurs is “undefined”.
When the older standards said signed integer overflow for addition is undefined what they are actually saying is that the real definition of + is:
int +(int x, int y) {
assert(in_range(actual_math_add(x, y), signed_int_min, signed_int_max));
return machine_add(x, y);
}
So of course what happens when you get signed overflow is undefined; you should hit that assert and your program should explode and die. You should “never” get to the next instruction.But, in the interest of performance, “release mode” (which in this case is just any compilation) elides asserts since as a programmer you should not write code that asserts in much the same way that you should not write assert(false) in a normal code path that is supposed to run. Assertions are intended for “impossible” code paths and usually get compiled out in “release mode” though maybe your code is buggy and can actually hit them and then your program goes off the rails because it had a bug.
Put another way, if you did write assert(false) in a regular code path, would you find it unreasonable for the compiler to just delete the code after it? That is what undefined behavior is for.
For example, this code with an improper guard:
if (!p) puts("error");
printf("%d", *p);
Since the program dereferences p in line 2, and dereferencing null is UB, the compiler is allowed to assume p is never null, so it’s allowed to delete line 1, even though it would have executed before the point where UB would happen.Even worse, the compiler isn't just allowed to not do things you told it to do, it's also allowed to do anything too.
> Surely the compiler can just check if each access is valid.
Well, sometimes it can, but sometimes it doesn't know how long the array is. What if the array is passed as a pointer?
> Maybe each array could be annotated with its size at runtime, and accesses could be checked at runtime too.
That works, but it adds runtime cost that may legitimately be too much for some applications, for example, a Gameboy game (set aside that many Gameboy games were written in assembly).
> Fine, so we'll make the programmer promise to ensure array accesses are always valid. Maybe they'll make a mistake sometimes, but what's the worst that could happen? Throwing your hands in the air and saying the compiler is allowed to do anything, that's just stupid.
Well, maybe it's stupid, but this is one thing that could happen if you accidentally write past the end of an array: https://www.youtube.com/watch?v=Vjm8P8utT5g. I'm sure neither the programmers nor compiler writers intended that.
Ultimately, the compiler can't guarantee any behavior if its assumptions are violated. The example may seem contrived, but it demonstrates that, given the right circumstances, the results of the logical contradiction are unbounded. This is a direct consequence of the "Principle of explosion": https://en.wikipedia.org/wiki/Principle_of_explosion. On second thought, maybe the runtime costs of array bounds checking are an acceptable trade-off after all.
Rust's unsafe mode, for instance, has undefined behavior. A whole list of them, in fact.
There wasn't room for safe programming practices, and direct manipulation of the hardware was a design requirement.
It assumes that you know what you are doing.
There are also ports to the Zilog Z80, an architecture with similar limitations (UZI, FUZIX).
I was explaining why undefined behavior as a concept is a very sensible idea. Whether the expansive interpretation of the optimizations you are allowed to do when encountering the “impossible” are reasonable is a different question.
Fil-C is amazing and a prime example that undefined behavior means implementor freedom, and the implementor can choose to always trap on null pointer use. Sometimes the implementor freedom doesn't buy you much; for example why should it be UB to do
(const char*)NULL + 1
Dereferencing null is and should be UB but why is just calculating a pointer problematic? I just did some research and some old architectures would actually trap on creating an invalid address. So if we want C to support those machines, the standard can't define the behavior to do something other than what the hardware does.Btw, a pointer in C doesn't necessarily need to mean an address (invalid or not) in your underlying machine. C is a formally defined abstract language, not portable assembly.
If you want to run everywhere where C does, you can't rely on that. I gave WASM as an example - that's a widely used target that just exposes a flat memory model where 0 is a valid address (unless they've released extensions I'm unaware of). Same deal with microcontrollers.
I can't think of a way you'd implement null trapping efficiently on those platforms.