Neat tool, but... Should we be targeting specific devices? Shouldn't things look awesome at any screen size? Like somebody already mentioned [1], this doesn't include Android options, Windows phone, or anything else.
You can also go into Chrome devtools, Settings, Overrides. Then you can set the User Agent, which will also update the screen resolution. You can emulate touch events there as well.
i have to say that this preview thing is bullshit. For example, your web-based iPad viewing size is only 582px wide, when in all reality, the iPad is 1536px wide. Sorry, but this little test is an epic fail.
The aspect ratio of the browser's viewport and of the device's display IS NOT the same. (That applies to portrait and landscape too.) The interface elements at the top and bottom skew that quite a bit.
do you know why a html file in my dropbox public folder would not display on your site? dropbox public links work well in browsers. i use it a lot for dev stuff
Most Android aspect ratios are covered by the Apple devices I implemented. The Galaxy s4 for instance has a 16:9 aspect ratio, the same as the iPhone-5. However, more devices are to come! Feel free to contribute on Github (https://github.com/jak1192/MobileWebSimulator) :)
Well i based my hypothesis on the fact that sites such as google.com and yahoo.com which dont get rendered in Safari as a result of X-Frame-Options do get rendered in Chrome.