Marketing beats quality(blog.marksteve.com) |
Marketing beats quality(blog.marksteve.com) |
Someone stealing your code doesn't take away from the fact that you accomplished your goal of making a complete game. And from what you just wrote - that was your intention.
Regarding your blog title, I'd add 'timing' as well as 'marketing'. Titles of both submissions were remarkably similar ("Flappy Bird in HTML5" vs "Flappy Birdy html5 clone created using the Phaser framework"). Maybe the timing of your submission was off.
Also you can now state that you're the original creator of all the HTML5 Flappy Bird clones that have been popping up recently.
Yeah. My timing was off. But I think I now have a better idea on when and how to post things here :P
I can't claim that :P There are some good clones that were genuinely created from scratch like mine.
I totally understand why you’re pissed off, but I recommend trying (it’s not always trivial) to see further than “it’s all marketing”. Most of the time there are other factors at play, and nothing but good things come when you get to know some of them.
But I agree that there are things I didn't consider. And I learned a lot because of this event.
Ultimately, the larger developer base allowed Linux quality to beat OpenBSD quality as well.
Good marketing is usually not a trick.
That may have played a role in this, but not a major one. What probably contributed most to the success of Linux was the commercial redistribution and accompanying marketing efforts by companies like SuSE (they even sent free CD sets to unimportant Open Source developers, including me) and Red Hat.