PaintCode 2(paintcodeapp.com) |
PaintCode 2(paintcodeapp.com) |
Please, don't make me have to guess by reading your tooltips, feature blurbs, and customer quotes like they are puzzle pieces to the question of "what the hell is this thing!"
At least PaintCode is kind enough to give an overview in their documentation.
How did this product even get to the front page when it's almost impossible to actually tell what it is or the problems it solves?
I scrolled down past the screenshot expecting to read an introduction about it and now we're suddenly talking about StyleKits??? Huh?
E: Quite ironic that the URI path is /intro and the main header "Introducing PaintCode 2", when the page does everything except introduce the product.
Just read the first couple lines on the screenshot. It's the first thing you read when you visit the page:
"Use built-in vector drawing tools to design controls" and "PaintCode instantly generates Objective-C or C# code from your drawings"
That's explanation enough for me, didn't you see that?
It is a technical product with a niche. Maybe they weren't trying to market to you?
> PaintCode is a vector drawing app that turns your drawings into Objective-C or C# drawing code in real time.
"Drawing Tools - Use built-in vector drawing tools to design controls, icons and other graphic elements."
And
"Code Generation - PaintCode instantly generates Objective-C or C# code from your drawings."
Seems obvious to me what it does. I literally have to do nothing besides open my eyes to get that information.
Couple that with the screenshot, and the name, and the fact that the price is presented front and center, I can't help but wonder what information is missing?
The use case is if you decide to draw something custom in iOS like a specialized progress bar or a control that you wish to animate as you scroll your finger across the screen, you can make it much easier with this tool.
And it looked interesting!
I met the authors in person > 1 year ago, when they were thinking about whether Java (Android) code generation would make sense. Would love to learn that they made it happen too.
In general, do you have to contact companies and ask them permission before you put them on the customer list?
Where I work the procurement organization will required that verbiage is removed.
All apps I've seen come from Apple tend to prefer rendering resources using images rather than code, even where you might assume something is done in code to start with, at least on iOS anyway.
Of course, most apps don't really split into Regular and Pro very well, so this solution won't work for a lot of people.
Seems like a candidate for an Apple acquisition and then integration in Xcode 6. A bit of a stretch, but such a move would align with the trend of baking interface builder, particle effect editors, etc. right into the IDE. (Designer <--> developer workflow considerations aside...)
OP: I like this and think it has a nice, fresh look to it. Look forward to playing around with it. Thanks.
One question for the PaintCode team if they read this: is it possible to have dynamic star shapes? i.e I set it grows with the frame
This update looks awesome, can't wait to use it
I can tell that it turns vector into code, but why not just include the vector in the app?
The point of PaintCode is to allow dynamic manipulation of an image. If you don't need a dynamic image, the best option is a .png; second option is drawing once to a UIImage.
It's not so bad: I'll try the free trial and if it fixes some of the problems I have with PaintCode 1, I'll pay for the upgrade. The app itself is a tool which helps me make money so it's not hard to justify.
I'm starting to think that an honorable and smart thing for developers to do is to run a sale a month or so before the release of a new paid version on the app store.
Can I make an entire working app using this, or is it only meant for prototyping/mock-ups?
I used PaintCode in a project I worked once, and it was a lot more work than I wanted for just asking my designer to give me an @2x image. If you work with designers who do vector art already, you're not going to gain much. The StyleKit class is slick, though, so I may revisit this once again.
What I do now is I get the designs in some sort of intermediary format, e.g. InVision or whatever, then I have to go and measure everything and all the pixel distances, then re-create it in Interface Builder. It's retarded.
And revealing release month before actual release has its own shortcomings...
I guess they (I would, too) assumed it was pretty obvious, but it is clearly not. (I don't mean this in a derogatory or a mean way). Just interesting. Related to the top comment here about not assuming that the visitors know what the app is about.
If it helps, it does come up on things like MacHeist occasionally, and they have sales once in a while (there's one now, at $79.99, but I've seen it as low as $50).
[MAS = Mac App Store, nMAS = non-Mac App Store]
The only (okay two) way that is impossible to do is: MAS ➜ MAS (and nMAS ➜ MAS)
but:
non-MAS ➜ non-MAS: via serial in the store MAS ➜ non-MAS: Receipt Validation (https://developer.apple.com/library/mac/releasenotes/General...)
the last one is rarely used by Developers… 1Password is one, that allows you to buy it in the MAS, and use at least their Beta-Builds.
That many developers use the MAS as an excuse, for not providing any upgrade paths at all… is a very silly solution to a problem that many Developers/Companys face (to make permanent profit) at the cost of customer satisfaction.
[1] https://www.omnigroup.com/blog/omnikeymaster-upgrade-pricing...
"Drawing Tools - Use built-in vector drawing tools to design controls, icons and other graphic elements."
And
"Code Generation - PaintCode instantly generates Objective-C or C# code from your drawings."
Seems obvious to me what it does. I literally have to do nothing besides open my eyes to get that information. Couple that with the screenshot, and the name, and the fact that the price is presented front and center, I can't help but wonder what information is missing?
What the other people are asking for is no different here. The core functionality of the product is presented in miniblurbs, which most other websites use as feature explanations instead. It's not hard to see why people didn't snap to those immediately as descriptions of the purpose of the product.
Also, as a neurophysiologist with an interest in attention and cognition, you literally had to do a lot more than just open your eyes to get that information.
If you are going to get that anal about the use of the word literally, you shouldn't abuse it yourself. And you complain about the quality of comments here.
And you complain about the quality of comments here.
You even italicised 'you', specifying me in particular. Are you going to call me anal again because I say I don't do that? Feel like backing up your claims? My comment history is there. You make it sound like a regular issue for me.
If you want me to complain about comments, how about this: "I don't like comments that simply make shit up out of thin air like that, because the author is just feeling sour and feels the need to strike out at something".