PC Drivers for the Xbox One Controller(majornelson.com) |
PC Drivers for the Xbox One Controller(majornelson.com) |
Instructions for PC setup can be found here: http://forums.pcsx2.net/Thread-DS4-To-XInput-Wrapper
It's really nice not to have to worry about extra wires :-).
It makes me wonder why there aren't more Bluetooth PC controllers out there (I really haven't seen too many, maybe like one from Logitech, but none of them are as good as the console ones anyway so it's a moot point for me).
Everyone has USB.
The 360 controller just feels like a brick in my hands now.
> We're planning to release the drivers as part of a Windows update in the near future; however, today, I am happy to offer early access to our dedicated PC gamers on MajorNelson.com.
screamed “trojan” to me when I read it. It sounded like a random site was claiming to be affiliated with Microsoft, and was trying to get me to download and install a malicious driver. (The comments say the driver has a signature that Windows does not recognize.)
However, the site does seem legitimate. http://majornelson.com/general-blog-faq/ explains who the site owner is: https://en.wikipedia.org/wiki/Larry_Hryb, the Director of Programming for Xbox Live. And the site has many real commenters who seem to treat the site owner as an authority.
I try to avoid knee-jerk Microsoft bashing, but they're really making it hard.
[1]http://kotaku.com/how-the-xbox-one-controller-has-changed-11...
Not sure if Amazon is just working through the remainder of their stock though if it is discontinued (they're listed as a seller on the right since some third part one is like a dime cheaper). I never was able to find the Microsoft dongle alone without the controller though so perhaps they did discontinue it.
Not a bad price for both the dongle and a controller though and always nice to have another one for when friends stop by for some Sonic Racing.
https://encrypted.google.com/shopping/product/99842391963509...
Download the discontinued device's MS software.
x64
http://download.microsoft.com/download/0/0/f/00f2a67b-e10b-4...
x32
http://download.microsoft.com/download/0/0/f/00f2a67b-e10b-4...
Extract .exe with 7-zip
Go through the Device Manager>>>Update Driver on unknown device>>>Browse...>>>Let Me Pick>>>Have Disk>>>Drill down to Xbox360_64Eng\xbox360\setup64\files\driver\win7\x64
You may need to add the chinese device's hardware ID to the inf file...it's a buggy install but works flawlessly once Windows accepts the driver, just don't remember what the final trick was. JFGI.
Edit: clarified 'buggy install' & remove color commentary
Sounds like compatibility is fine? Honestly, I'm okay with the 360 pad support taking over--Almost every controller had a standard button layout, but with the buttons oddly numbered from controller to controller. Newer controllers all mapping to 360 buttons has simplified everything.
It's sad that my original Logitech DualAction isn't quite as useful, but the newer models have had so many fewer issues when it comes to just using them in a game.
It was indeed annoying that the pad manufacturers couldn't get their shit together and agree on a button ordering, but that doesn't excuse Microsoft inventing an entirely new and unnecessary standard instead of just declaring their own canonical ordering.
There's an established standard for USB gamepads, and Microsoft (a) ignored it in favor of their own proprietary standard Xinput and (b) convinced quite a lot of devs to only support Xinput. This means that a perfectly functional Logitech or Saitek gamepad from the late 2000s is useless with modern games, and a 360 pad is useless with older games, unless you jump through hoops with drivers. It also means that it's difficult to get a 360 pad working correctly on non-Windows platforms.
It makes no sense that the Xbone controller, which has the same controls in the same places as the 360 controller, wasn't backwards-compatible out of the box; and I'm suspicious that they'll push devs to support the Xbone pad exclusively to force 360-pad owners to upgrade, because they've already done that once.
"Am I missing something, or did they just break backwards compatibility again?"
And... no, they didn't, the Xbox One controller (per the linked article) is backwards compatible with PC games who use the 360 controller. So you ARE missing something, something you could have discovered easily by reading the article you're commenting on.
So... you were clear, you were just wrong.
http://msdn.microsoft.com/en-us/library/windows/desktop/ee41...
I don't want a wireless controller for my PC. Its just more needless complexity. I don't want to worry about batteries for something that I use 2 feet from my PC.
(Their explanation is "the Xbox 360 controller was designed to register minimum value, not center, when the triggers are not being held." Seems like the obvious solution would be "don't do that.")
(Disclaimer: I work at MS, nowhere near Xbox.)
There's a definite conflict between the statement that they're targeting "dedicated PC gamers" and the action that they're doing it through the Xbox community. Come to think of it, does Microsoft even have an established gaming-oriented channel through which to release something like this apart from their console-oriented Xbox branded stuff?