The Indie Bubble Is Popping(jeff-vogel.blogspot.com) |
The Indie Bubble Is Popping(jeff-vogel.blogspot.com) |
Making games is just fun, everybody and their dog wants to do it. To succeed commercially a game can't just be good, it has to be insanely polished, deep, or unique. (Yes, or lucky... and preferably all of the aforementioned.)
We are seeing small sect of the indie community starting to pull away from everyone else in terms of media coverage and awareness. (Klei, Vlambeer, Capy) They are amazing developers and deserve the recognition its just becoming a deeper and deeper pool every day.
Putting out an 8-bit JRPG platformer with RTS and FPS elements isn't going to make you a millionaire any more than putting on some flannel and recording a record with three chords will.
The part that got so much easier was distribution. Steam and appstores did that making it easy (maybe too easy?) to just make a game and get it sold.
If something's fun, easy, and make's money - you'll get a lot of people doing it.