Pitfalls of Object Oriented Programming (2009) [pdf](research.scee.net) |
Pitfalls of Object Oriented Programming (2009) [pdf](research.scee.net) |
This is about game programming, and how to optimize your data to be cache- and prefetch-friendly.
If your data doesn't look like game data, or isn't accessed like game data, it won't help and the "pitfalls" aren't.
Far from concluding that this doesn't apply to me because I don't work in C++ and I'm not a game developer, I think I need to take some more time to read the game development literature to see what else I can learn.
EDIT: http://bitsquid.blogspot.com/2011/12/pragmatic-approach-to-p... is a particularly good overview