Blow suggests that the game industry should devote resources to a DSL that emphasizes their needs. Rather than, say, make the programmer allocate a block and then fill it with sizeof(x) offsets & allocating index arrays, the hypothetical language, when so marked, ought to allocate and fill a struct's members contiguously.
There's plenty more in the two hour video. He's mainly expressing frustration and hope. So, rather than start on a mailing list, if you have constructive advice, he'd like to hear from you via language@thekla.com