The Pains of iPhone Ad Hoc Beta Testing(iphone.broadersheet.com) |
The Pains of iPhone Ad Hoc Beta Testing(iphone.broadersheet.com) |
Unfortunately, while it is software that saves people pain (a plus) and helps make people money (a big plus), it is also sold to developers (ouch), most of whom are hobbyists (double ouch), would have to cost an awful lot in comparison to what they charge for software (triple ouch), and requires Apple to remain clueless or else your investment gets vaporized with a patch.
1) I charge money to make iPhone development not suck
2) iPhone development is primarily controlled by Apple, a company with ...
3) ... smart people who have ...
4) ... more money than God and ...
5) ... could teach Japanese electronics manufacturers about user experience while ...
6) ... making hundreds of millions off the iPhone ...
7) ... justifying making any improvement available free, and probably
8) ... announcing it at MacWorld, to the resounding cheers of their hundreds-of-thousands strong cult of fanboys who whose very identity is predicated on using Apple products.
Issue: .app directory is browsable, don't use Vista to decompress.
Solution: Package your app as an .ipa. It is now no longer a directory, and your use can drag and drop this into iTunes. iTunes will handle the decompression. I usually send the following link to the users to help them through the install: http://www.innerfence.com/howto/install-iphone-application-a...
Issue: user needs to delete old version in order install new version. Can't test upgrades.
Solution: Increment your Bundle Version for each version.
Not only the default unzip problem the post mentions (I've found it's just simpler to give the Vista testers an ipa file instead), but also removing the provisioning profile from iTunes usually involves going into the local filesystem and removing the .mobileprovision files manually: http://denis.papathanasiou.org/?p=139
It's not that hard. There's a free app you can put on your device that will email your UDID to where ever you want, or you can just copy it over from iTunes/XCode. I haven't ever had a client give me the wrong UDID (they have given me the same UDID twice though, forgetting that I already have that device in the database). The hardest part usually is that it can sometimes take 5-6 tries of dragging the app into iTunes (on Windows at least) for it to work. But even that isn't too big of a deal, just quick and easy repetitive motion (once they get the profile installed).
I think the biggest pain in the ass is on the developer's side. Anytime you want to run the app on another device, you have to add another UDID to the device list on Apple's site, regenerate your provisioning profile, download it, delete the old adhoc profile from ~/Library/MobileDevices (good luck trying to find out which of the profiles in there is your old adhoc, the files are named with a random string of letters and numbers), install it to XCode, open your project, and change your adhoc build profile settings to the new profile.
Phew.
It'll list your profiles by name and expiration date. You can click on them to see more details, and also delete them from there. You'll stil need to update your project manually after you've swapped out the provisioning profile.
It's just distribution to non-app store clients that is a pain in the ass (as well as going through the approval process)
Yep... it's just distribution to non-app store clients, and distribution to app store clients, that's a pain in the ass. Everything else is easy.
http://www.alexc.me/android-distribution-vs-iphone-distribut...