Classic arcade game TRON on a cloth modelling grid(kreldjarn.github.io) |
Classic arcade game TRON on a cloth modelling grid(kreldjarn.github.io) |
http://www.mobygames.com/game/arcade/discs-of-tron
There was also a TRON arcade game that was a mismash of mini-games, one of which was the light-cycles:
http://www.arcade-museum.com/game_detail.php?game_id=10204
I see from Google that indeed many, many people refer to this "use moving wall to make the other guy crash" style of game as "TRON" now, but TRON actually just put a brand name on a game genre that had been around:
http://en.wikipedia.org/wiki/Snake_%28video_game%29
A home game circa 1977, years before TRON:
http://www.mobygames.com/game/atari-2600/surround
"Snake" to TRON could actually be one of the earliest, if not the earliest, example of a big-budget studio movie adapting a video game concept. Doing so surprisingly directly.
Now, of course, half the movies that come out of Hollywood seem to have action bits that are vaguely video-game inspired.
I actually thought Snake and TRON were two distinct games with Snake being a 'player against environment'-game and TRON being 'player against an NPC'-game.
http://armagetronad.org/index.php
A very fun, fast paced, social, arcade-like gaming environment for someone not invested enough in gaming to delve into the likes of WoW or similar.
And it does not deserve to be forgotten. Playing Discs of TRON in the "environmental" cabinet with stereo sound is a nice experience.
Anyway, here's some fun background on the TRON game, including some original design documents:
http://arcarc.xmission.com/Pictures/Tron%20Lost%20Documents/...
This particular machine would give you small electric shocks from the controller which I thought was part of the game, but I now realize that was probably an electrical fault with that particular machine.
I can barely express how amazing and influential Discs of Tron was to me as a kid. The concept, the animation, the black light... totally captured my imagination right when I was first learning BASIC on TRS-Model III and C64.
EDIT: and pulled! Wow that was fast
Hope there will be more tracks in this style (skyur wasn't really for me).
The fabric makes timing a bit harder, but it's still a lot of fun.
var TOGGLE_CLEAR = 'C'.charCodeAt(0); var TOGGLE_BOX = 'B'.charCodeAt(0); var TOGGLE_UNDO_BOX = 'U'.charCodeAt(0); var TOGGLE_FLIPFLOP = 'F'.charCodeAt(0); var TOGGLE_RENDER = 'R'.charCodeAt(0); var TOGGLE_DEBUG = 'N'.charCodeAt(0);
Great work btw.
I do like this game a lot though - if just for the novelty factor
However, this shouldn't be so heavy that the Firefox JS engine struggles with it...
Also, I have a JSHint plugin installed on Sublime which scans the document every time I save it and checks for missing semicolons, implicitly declared variables, etc.
I know one more guy who complained about Hotline Miami's screen shake: Totalbiscuit. Maybe I should try and link it to him on Twitter in hopes that he'll give me feedback.
I know it's become popular to integrate that kind of thing into apps and sites, but personally I'd rather not have twitter (and FB) widgets that track all of my activity across sites.
Easy enough to copy the URL and make a twitter post.
i. Use WASD to steer — you can't turn on the spot.
ii. Don't hit anything.
iii. Try to make the other light-cycle hit something.
Hate to be a buzzkill, but you might consider renaming it before Disney C&Ds you.
but yeah a C&D/Github DMCA would be incredibly stupid.
Good job!
I wonder if that would make them better at micromanaging RTS games with keyboard shortcuts vs. shooting with the mouse in FPS.
Is the OPs music (i.e. the game music) up on Soundcloud or Youtube or may I take it from the sources like 'wget https://notendur.hi.is/~keh4/TRON/assets/boats.m4a'?
There's definitely room for experimentation! At some point I want to incorporate the cloth more in the actual gameplay itself, whether it's in this demo or something else.
It's a bit limited though, the forces exerted on the grid need to be within a relatively narrow range if the simulation is to obey the laws of sanity.