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manlycode | Dark Hacker News
user:
manlycode
created:
January 26, 2011
karma:
241
submissions
comments
1.
Simple Cocoa Configuration Using Swift Structures
(collectiveidea.com)
10 points
by
manlycode
11 years ago
|
0 comments
2.
A PostgreSQL Sandbox Using VIM and tmux
(collectiveidea.com)
7 points
by
manlycode
12 years ago
|
0 comments
3.
Responsive Pain Points
(mutuallyhuman.com)
2 points
by
manlycode
12 years ago
|
0 comments
4.
Tips for Novice Developers (and why you should become a Rubyist)
(mutuallyhuman.com)
9 points
by
manlycode
12 years ago
|
7 comments
5.
Yeoman Testing With Coffeescript
(mutuallyhuman.com)
2 points
by
manlycode
12 years ago
|
0 comments
6.
Better Rails Debugging With better_errors and jazz_hands
(mutuallyhuman.com)
7 points
by
manlycode
13 years ago
|
0 comments
7.
YAGNI an Design
(reddit.com)
2 points
by
manlycode
13 years ago
|
0 comments
8.
Cursor for Hacker News: A beautiful new iOS reader for HN
(itunes.apple.com)
4 points
by
manlycode
13 years ago
|
0 comments
9.
Configuring Sublime Text 2
(mutuallyhuman.com)
183 points
by
manlycode
13 years ago
|
90 comments
10.
Git Workflows
(mutuallyhuman.com)
3 points
by
manlycode
13 years ago
|
0 comments
11.
Hiring a developer? You're doing it wrong
(mutuallyhuman.com)
3 points
by
manlycode
14 years ago
|
0 comments
12.
Testing SMS Interactions in Ruby on Rails
(mutuallyhuman.com)
2 points
by
manlycode
14 years ago
|
0 comments
13.
Add Twilio SMS Messaging to your Ruby on Rails App
(twilio.com)
2 points
by
manlycode
14 years ago
|
0 comments
14.
Integrating Twilio with Ruby on Rails
(mutuallyhuman.com)
12 points
by
manlycode
14 years ago
|
0 comments
15.
14 years ago
|
discuss
16.
The Byte Order Mark breaks YAML Parsing in Ruby -- Somebody Set Us Up the BOM
(mutuallyhuman.com)
3 points
by
manlycode
14 years ago
|
0 comments
17.
Lean iPhone Game Development (in 11 days): Day 10
(manlyco.de)
1 points
by
manlycode
14 years ago
|
0 comments
18.
Lean iPhone Game Development: Day 3 & 4
(manlyco.de)
4 points
by
manlycode
14 years ago
|
0 comments
19.
Lean iPhone Game Development (In 11 Days): Day 2
(manlyco.de)
7 points
by
manlycode
14 years ago
|
0 comments
20.
Lean iPhone Game Development: Day 1
(manlyco.de)
2 points
by
manlycode
14 years ago
|
0 comments
21.
Lean iPhone Game Development (in 11 days): Day 1
(manlyco.de)
2 points
by
manlycode
14 years ago
|
0 comments
22.
Lean iPhone Gaming: Building a Product in 11 Days
(manlyco.de)
15 points
by
manlycode
14 years ago
|
4 comments
23.
Practical Pairing (1/2): Pairing is Not Always Practical
(mutuallyhuman.com)
5 points
by
manlycode
14 years ago
|
0 comments